Modurale
Modular real time engine for computer graphics.
Requirements
Modurale is written in cross-platform C++ and should compile in Windows, Linux and Mac environments. Currently it has been tested on Windows and Linux.
Instructions
# Clone the repository and navigate into its root folder.
git clone git@github.com:danijar/modurale.git
cd modurale
# Install the indirect dependencies. Use the setup script if available for
# your platform. Otherwise, please see section Indirect Dependencies.
chmod +x tool/setup-<platform>.sh
tool/setup-<platform>.sh
# Build the projects. They will download and build dependencies as well. The
# step can take a couple of minutes.
cd build
cmake ../project/
cmake --build .
cd ..
# Optionally, run the tests.
install/modurale/bin/modurale-test
# Run the example application.
install/game/bin/game
Direct dependencies
The following libraries are used in Modurale. Because of the automated build system there is no need to manually install them though.
Library | Version | Description |
---|---|---|
SFML | 2.1 | Simple and fast multimedia library. |
Boost | 1.58.0 | Large collection of multi-purpose libraries. |
Catch | 1.2.1 | Multi-paradigm automated test framework. |
SQLite | 3.8.7 | Serverless transactional SQL database. |
Assimp | 3.1.1 | Import library for various 3D model formats. |
GLEW | 1.12.0 | OpenGL run-time extension loader. |
Indirect dependencies
Since libraries above have dependencies themselves, the following libraries
must be available on the system. There are setup scripts available for some
platforms inside the tool/
directory.
Library | Arch | Ubuntu |
---|---|---|
FreeType | freetype2 | libfreetype6-dev |
JPEG | libjpeg-turbo | libjpeg-dev |
OpenAL | openal | libopenal-dev |
OpenGL Utility | glu | libglu1-mesa-dev |
Sound Files | libsndfile | libsndfile1-dev |
Udev | systemd | libudev-dev |
X Input | libxi | |
X Utility | libxmu | |
X11 Client | libx11-dev | |
XRandR | libxrandr | libxrandr-dev |